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Displaying 1 to 10 of 18
1
Fundamentals of game design / Ernest Adams, Andrew Rollings.
Author:
Adams, Ernest (Ernest W.)
Published:
2010
Locations:
Buhl Library
Buhl - Open Stacks
QA76.76.V54 A322 2010
Available
2
Fundamentals of game development / Heather Maxwell Chandler, Rafael Chandler.
Author:
Chandler, Heather Maxwell.
Published:
2011
Locations:
Buhl Library
Multiple
Multiple
Available
3
Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak.
Author:
Dunniway, Troy.
Published:
2007
Locations:
Buhl Library
Multiple
Multiple
Available
4
Game development using Python / James R. Parker.
Author:
Parker, J. R. (Jim R.), 1955-
Published:
2019
Locations:
Buhl Library
Multiple
Multiple
Available
5
Game engine design and implementation / Alan Thorn.
Author:
Thorn, Alan.
Published:
2010
Locations:
Buhl Library
Buhl - Open Stacks
QA76.76.V54 T4963 2010
Available
6
Game engine gems / edited by Eric Lengyel.
Author:
Lengyel, Eric.
Published:
2010
Locations:
Buhl Library
Multiple
Multiple
Available
7
The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay.
Author:
Heussner, Tobias.
Published:
2015
Locations:
Buhl Library
Buhl - Open Stacks
QA76.76.V54 H48 2015
Available
8
Game physics / David H. Eberly ; with a contribution by Ken Shoemake.
Author:
Eberly, David H.
Published:
2004
Locations:
Buhl Library
Multiple
Multiple
Available
9
Introduction to game development / edited by Steve Rabin.
Author:
Rabin, Steve.
Published:
2010
Locations:
Buhl Library
Multiple
Multiple
Available
10
Level design : concept, theory, and practice / Rudolf Kremers.
Author:
Kremers, Rudolf, 1970-
Published:
2009
Locations:
Buhl Library
Buhl - Open Stacks
QA76.76.V54 K74 2009
Available