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On the way to fun : an emotion-based approach to successful game design / Roberto Dillon.

Author: Dillon, Roberto.

Imprint:Natick, Mass. : A K Peters, c2010.

Descriptionxvi, 170 p. : ill. ; 21 cm.

Note:Introduction: What makes a game fun? -- Emotions and games: the 6-11 framework -- What are basic emotions and instincts? -- Introducing the 6-11 framework -- Contextualizing the 6-11 framework -- Emotional analysis of a Gameplay session -- Making fun games the emotional way -- Case studies: retro games -- Why retro games? -- Computer Space vs. Space Invaders -- Asteroids -- Battlezone -- Pac-Man -- Rescue at Rigel -- Haunted House -- Pooyan -- Robotron 2084 -- Pitfall! -- Advanced Dungeons & Dragons: Cloudy Mountain -- 3D Monster Maze -- E.T. the Extra-Terrestrial -- Dracula -- Planetfall -- Safecracker -- Seven Cities of Gold -- Spy vs. Spy -- Little Computer People -- Captain Blood -- Case studies: indie games -- Why indie games? -- Toribash -- Braid -- I Wish I Were the Moon -- Castle Crashers -- Tag -- Flower -- Plants vs. Zombies -- World of Goo & Crayon Physics Deluxe -- Conclusions -- In the end.

Bibliography Note:Includes bibliographical references (p. [165]-166) and index.



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Author:
Dillon, Roberto.
Subject:
Video games -- Programming.
Video games -- Design -- Social aspects.