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Toys, games, and media / edited by Jeffrey Goldstein, David Buckingham, Gilles Brougere.

Contributor Goldstein, Jeffrey H.

Imprint:Mahwah, N.J. : L. Erlbaum Associates, 2004.

Descriptionxii, 249 p. : ill. ; 23 cm.

Note:PART I. TOY CULTURE: The toy theater: the revival and survival of an English tradition / Alan Powers -- War toys in the world of fourth graders: 1985 and 2002 / Gisela Wegener-Spöhring -- Toy culture in preschool education and children's toy preferences / Waltraut Hartmann, Gilles Brougère -- Kitty litter: Japanese cute at home and abroad / Christine R. Yano -- From Pokémon to Potter: trainee teaachers explore children's media-related play, 2000-2003 / Elizabeth Grugeon -- PART II: CHILDREN AND DIGITAL MEDIA: The Internet playground / Ellen Seiter -- The Internet and adolescents: the present and future of the information society / agdalena Albero-Andrés -- Learners, spectators, or gamers? An investigation of the impact of digital media in the media-saturated household / Stephen Kline -- Learning with computer games / Jonas Linderoth, Berner Lindström, Mikael Alexandersson -- PART III: HOW TECHNOLOGY INFLUENCES PLAY: Tangible interfaces in smart toys / Mark Allen -- Preschool children's play with "talking" and "nontalking" rescue heroes: effects of technology-enhanced figures on the types and themes of play / Doris Bergen -- "Hey, hey, hey! It's time to play" : children's interactions with smart toys / Lydia Plowman -- Adaptation of traditional toys and games to new technologies: new products generation / M. Fabregat, M. Costa, M. Romero.

Bibliography Note:Includes bibliographical references and indexes.



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Contributor
Goldstein, Jeffrey H.
Buckingham, David, 1954-
Brougère, Gilles.
Subject:
Media programs (Education)
Media literacy.
Play.