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The medium of the video game / edited by Mark J.P. Wolf.

Contributor Wolf, Mark J. P.

Edition Statement:1st ed.

Imprint:Austin : University of Texas Press, 2002.

Descriptionxvi, 203 p. : illus. ; 24 cm.

Note:I. THE EMERGENCE OF THE VIDEO GAME: The video game as a medium / Mark J.P. Wolf -- Super Mario nation / Steven L. Kent -- II. FORMAL ASPECTS OF THE VIDEO GAME: Space in the video game / Mark J.P. Wolf -- Time in the video game / Mark J.P. Wolf -- Narrative in the video game / Mark J.P. Wolf -- Genre and the video game / Mark J.P. Wolf -- III. THE VIDEO GAME IN SOCIETY AND CULTURE: Hot circuits: reflections on the 1989 video game exhibition of the American Museum of the Moving Image / Rochelle Slovin -- Play it again, Pac-Man / Charles Bernstein -- Archetypes on acid: video games and culture / Rebecca R. Tews -- Appendix: Resources for video game research / Mark J.P. Wolf.

Bibliography Note:Includes bibliographical references (p. 187-191) and index.

Note:Recommended in Best Books for Academic Libraries



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Contributor
Wolf, Mark J. P.
Subject:
Video games -- United States.
Video games -- History -- United States.