Contributor
Wolf, Mark J. P.
Edition Statement:1st ed.
Imprint:Austin : University of Texas Press, 2002.
Descriptionxvi, 203 p. : illus. ; 24 cm.
Note:I. THE EMERGENCE OF THE VIDEO GAME: The video game as a medium / Mark J.P. Wolf -- Super Mario nation / Steven L. Kent -- II. FORMAL ASPECTS OF THE VIDEO GAME: Space in the video game / Mark J.P. Wolf -- Time in the video game / Mark J.P. Wolf -- Narrative in the video game / Mark J.P. Wolf -- Genre and the video game / Mark J.P. Wolf -- III. THE VIDEO GAME IN SOCIETY AND CULTURE: Hot circuits: reflections on the 1989 video game exhibition of the American Museum of the Moving Image / Rochelle Slovin -- Play it again, Pac-Man / Charles Bernstein -- Archetypes on acid: video games and culture / Rebecca R. Tews -- Appendix: Resources for video game research / Mark J.P. Wolf.
Bibliography Note:Includes bibliographical references (p. 187-191) and index.
Note:Recommended in Best Books for Academic Libraries