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Player and avatar : the affective potential of videogames / David Owen.

Author: Owen, David, 1970- author.

ImprintJefferson, North Carolina : McFarland & Company, Inc., Publishers, [2017]

Descriptionvii, 230 pages ; 23 cm.

Note:Digital like me -- The gamer as cyborg -- The illusion of agency in a virtual environment -- Winning the hearts and thumbs of the people.

Bibliography Note:Includes bibliographical references (pages 213-221) and index.

Note:"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- Provided by publisher.



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Author:
Owen, David, 1970- author.
Series Statement
Studies in gaming
Subject:
Video games -- Social aspects.
Avatars (Virtual reality)
Online identities.
Series Added Entry-Uniform title
Studies in gaming.