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The game music handbook : a practical guide to crafting an unforgettable musical soundscape / Noah Kellman ; with foreword by Disasterpeace.

Author: Kellman, Noah, author.

ImprintNew York, NY : Oxford University Press, [2020]

Descriptionxix, 270 pages : illustrations ; 29 cm

Note:Part I. Game Scoring Fundamentals -- Game Music Basics: Creating Emotional Arcs For Nonlinear Experiences -- Fundamental Game Scoring Techniques -- What Is "Game Music?": How Video Games Music Came to Be -- Part II. Creating The Music Design -- Player Immersion and Music -- Using Musical Codes to Enhance the Gaming Experience -- Exploring the Use of Musical Sound Effects in Games -- Music versus Sound Design: Defining the Sonic Relationship -- Designing Interaction Between the Player and The Music -- Part III. Advanced Reactive Music Concepts -- Emergence: Music's Role in Player Experimentation -- Proceduralism: Using Game Data to Create a Real Time Score -- Advanced Algorithmic Music Systems -- Music in Virtual Reality -- Part IV. Implementing the Score -- Game Engines and Implementing Music in Unity -- Programming Crash Course for Composers -- Using Audio Middleware -- Essential Skills For Working With Developers: Version Control and Optimization -- Epilogue: Game Audio Contracts and Navigating the Business.

Bibliography Note:Includes bibliographical references (pages 261-265) and index.

Note:"Writing music for games is an art that requires conceptual forethought, specialized technical skill, and a deep understanding of how players interact with games and game audio. The Game Music Handbook embarks on a journey through numerous soundscapes throughout video game history, exploring a series of concepts and techniques that are key to being a successful game music composer. This book organizes key game music scoring concepts into an applicable methodology, describing them with memorable distinctions that leave readers with a clear picture of how to apply them to creating music and sound. Any music composer or musician who wishes to begin a career in game composition can pick up this text and quickly gain a solid understanding of the core techniques for composing video game music, as well as the conceptual differences that separate it from any other compositional field. Some of these topics include designing emotional arcs for nonlinear timelines, the relationship between music and sound design, discussion of the player's interaction with audio, and more. There is also much to be gained by advanced readers or game audio professionals, who will find detailed discussion of game state and its effect on player interaction, a composer-centric lesson on programming, how to work with version control, information on visual programming languages, emergent audio, music for virtual reality (VR), procedural audio, and other indispensable knowledge about advanced reactive music concepts. The text often explores the effect that music has on a player's interaction with a game. It discusses the practical application of this interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences."-- Provided by publisher.



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Author:
Kellman, Noah, author.
Subject:
Video game music -- Instruction and study.
Computer game music -- Instruction and study.
Contributor
Disasterpeace (Musician), 1986- writer of foreword