Author:
Gortler, Steven J. (Steven Jacob), 1966-
Imprint:Cambridge, MA : MIT Press, c2012.
Description273 p. : ill. ; 24 cm.
Note:1. Introduction -- 2. Linear -- 3. Affine -- 4. Respect -- 5. Frames in graphics -- 6. Hello world 3D -- 7. Quaternions (a bit technical) -- 8. Balls, track and arc -- 9. Smooth interpolation -- 10. Projection -- 11. Depth -- 12. From vertex to pixel -- 13. Varying variables (tricky) -- 14. Materials -- 15. Texture mapping -- 16. Sampling -- 17. Reconstruction -- 18. Resampling -- 19. Color -- 20. What is ray tracing? -- 21. Light (technical) -- 22. Geometric modeling, basic intro -- 23. Animation, not even an introduction -- appendix A. Hello world 2D -- appendix B. Affine functions.
Bibliography Note:Includes bibliographical references (p. 267-270) and index.
Note:Recommended in Resources for College Libraries