HomeHelpSearchVideo SearchAudio SearchMarc DisplayReserveMy AccountLibrary Map
How to play video games / edited by Matthew Thomas Payne and Nina B. Huntemann.

Contributor Payne, Matthew Thomas, editor.

ImprintNew York : New York University Press, [2019]

Descriptionxii, 363 pages : illustrations ; 26 cm

Note:Foreword / Ethan Thompson and Jason Mittell -- Introduction: A Game Genie for game studies / Matthew Thomas Payne and Nina B. Huntemann -- Game form: aesthetics and style. FIFA : magic circle / Steven Conway ; Tetris : rules / Rolf F. Nohr ; King's quest : narrative / Anastasia Salter ; Grand theft auto V : avatars / Harrison Gish ; Sid Meier's Civilization : realism / Peter Krapp ; Planescape: torment : immersion / Evan Torner ; Don't starve : temporality / Christopher Hanson ; Braid : indies / Jesper Juul ; BioShock infinite : world-building / Mark J. P. Wolf ; The legend of Zelda: ocarina of time : music / Dan Golding -- Representation: social identity and cultural politics. Kim Kardashian: Hollywood : feminism / Shira Chess ; The last of us : masculinity / Soraya Murray ; Leisure Suit Larry : LGBTQ representation / Adrienne Shaw ; The Queerness and Games Conference: community / Bonnie Ruberg ; NBA 2K16 : race / TreaAndrea M. Russworm ; PaRappa the Rapper : emotion / Katherine Isbister ; Sniper elite III : death / Amanda Phillips ; Papers, please : ethics / Miguel Sicart ; Age of empires : postcolonialism / Souvik Mukherjee ; Borderlands : capitalism / Matthew Thomas Payne and Michael Fleisch -- Industry: industrial practices and structures. Miyamoto/Kojima: authorship / Jennifer deWinter ; Clash royale : gaming capital / Mia Consalvo ; Game dev tycoon : labor / Casey O'Donnell ; Cookie clicker : gamification / Sebastian Deterding ; Ball-and-paddle games: domesticity / Michael Z. Newman ; Angry birds : mobile gaming / Gregory Steirer and Jeremy Barnes ; LEGO dimensions : licensing / Derek Johnson ; Tomb Raider : transmedia / Jessica Aldred ; Medal of honor : militarism / Tanner Mirrlees ; Pokémon go : globalization / Randy Nichols -- Game practices: medium, technology, and everyday life. Pelé's soccer : platform / Ian Bogost ; NES D-pad: interface / David O'Grady ; Minecraft : user-generated content / James Newman ; Quake : movies / Henry Lowood ; Counter-strike : spectatorship / Emma Witkowski ; EVE online : cheating / Kelly Bergstrom ; Night trap : moral panic / Carly A. Kocurek ; Shovel knight : nostalgia / John Vanderhoef ; Tempest : archive / Judd Ethan Ruggill and Ken S. McAllister ; Walden, a game : reflection / Tracy Fullerton.

Bibliography Note:Includes bibliographical references and index.

Note:""How to Play Video Games" explores the phenomena of video games and its impact on modern society."-- Provided by publisher.

Library Shelf Location Call Number Item Status
Buhl LibraryBuhl - Open Stacks GV1469.34.S52 H68 2019 Available

This item has been checked out 2 time(s)
and currently has 0 hold request(s).

Related Searches
Contributor
Payne, Matthew Thomas, editor.
Huntemann, Nina, editor.
Subject:
Video games -- Social aspects.
Video games -- Design.
Video games -- Moral and ethical aspects.
Popular culture.