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Leader |
LDR
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cam a 00 |
Control # |
1
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hbl99043672 |
Control # Id |
3
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GCG |
Date |
5
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20190911110734.0 |
Fixed Data |
8
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090312s2010 enka b 001 0 eng |
LC Card |
10
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$a 2009008747 |
ISBN |
20
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$a9780415996594 (alk. paper) |
ISBN |
20
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$a0415996597 (alk. paper) |
ISBN |
20
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$a9780415996600 (pbk. : alk. paper) |
ISBN |
20
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$a0415996600 (pbk. : alk. paper) |
ISBN |
20
|
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$a9780203884461 (ebook) |
ISBN |
20
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$a0203884469 (ebook) |
Obsolete |
39
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|
$a258508$cTLC |
Cat. Source |
40
|
|
$aDLC$cDLC$dDLC$dGCG |
LC Call |
50
|
00 |
$aGV1469.3$b.J685 2010 |
Dewey Class |
82
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00 |
$a794.8$222 |
Title |
245
|
00 |
$aJoystick soldiers :$bthe politics of play in military video games /$cedited by Nina B. Huntemann and Matthew Thomas Payne. |
Imprint |
260
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|
$aNew York :$bRoutledge,$c2010. |
Phys Descrpt |
300
|
|
$axvi, 308 p. :$bill. ;$c24 cm. |
Note:Bibliog |
504
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$aIncludes bibliographical references and index. |
Note:Bibliog |
504
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$aIncludes gameography: p. [287]-293. |
Note:Content |
505
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00 |
$gPt. 1 -- Historicizing the joystick soldier :$tLiving room wars: remediation, boardgames, and the early history of video wargaming /$rSebastian Deterding --$tTarget acquired: America's Army and the video games industry /$rRandy Nichols --$tTraining recruits and conditioning youth: the soft power of military games /$rDavid B. Nieborg --$tInterview with James F. Dunnigan --$gRepresenting war :$gBehind the barrel: reading the video game gun /$rScott A. Lukas --$tWargames as a new frontier: securing American empire in virtual space /$rC. Richard King and David J. Leonard --$tFuture combat, combating futures: temporalities of war video games and the performance of proleptic histories /$rJosh Smicker --$tInterview with Rachel Hardwick /$rMatthew Thomas Payne --$gProducing pedagogical war :$tMobilizing affect: the politics of performance realism in military new media /$rDan Leopard --$tBattle in every classroom: gaming and the U.S. Army command and general staff college /$rJeffrey Leser and James Sterrett --$tBattle for hearts and minds: the design politics of ELECT BiLAT /$rElizabeth Losh --$tInterview with Colonel Casey Wardynski /$rNina B. Huntemann --$gPlaying war :$t"No better way to 'experience' World War II": authenticity and ideology in the Call of Duty and Medal of Honor player communities /$rJoel Penney --$t"F*ck you, noob tube!": learning the art of ludic LAN war /$rMathew Thomas Payne --$tPlaying with fear: catharsis and resistance in military-themed video games /$rNina B. Huntemann --$gResisting war :$tPlaying against the grain: machinima and military gaming /$rIrene Chien --$t"Turn the game console off right now!": war, subjectivity, and control in Metal Gear Solid 2 /$rTanner Higgin --$tDead-in-Iraq: the spatial politics of digital game art activism and the in-game protest /$rDean Chan. |
Subj:Topical |
650
|
0 |
$aVideo games. |
Subj:Topical |
650
|
0 |
$aVideo games$xPolitical aspects. |
Subj:Topical |
650
|
0 |
$aWar games. |
AE:Pers Name |
700
|
1 |
$aHuntemann, Nina. |
AE:Pers Name |
700
|
1 |
$aPayne, Matthew Thomas. |