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Description Field Ind Field Data
Leader LDR cam a 00
Control # 1 hbl99043672
Control # Id 3 GCG
Date 5 20190911110734.0
Fixed Data 8 090312s2010 enka b 001 0 eng
LC Card 10    $a 2009008747
ISBN 20    $a9780415996594 (alk. paper)
ISBN 20    $a0415996597 (alk. paper)
ISBN 20    $a9780415996600 (pbk. : alk. paper)
ISBN 20    $a0415996600 (pbk. : alk. paper)
ISBN 20    $a9780203884461 (ebook)
ISBN 20    $a0203884469 (ebook)
Obsolete 39    $a258508$cTLC
Cat. Source 40    $aDLC$cDLC$dDLC$dGCG
LC Call 50 00 $aGV1469.3$b.J685 2010
Dewey Class 82 00 $a794.8$222
Title 245 00 $aJoystick soldiers :$bthe politics of play in military video games /$cedited by Nina B. Huntemann and Matthew Thomas Payne.
Imprint 260    $aNew York :$bRoutledge,$c2010.
Phys Descrpt 300    $axvi, 308 p. :$bill. ;$c24 cm.
Note:Bibliog 504    $aIncludes bibliographical references and index.
Note:Bibliog 504    $aIncludes gameography: p. [287]-293.
Note:Content 505 00 $gPt. 1 -- Historicizing the joystick soldier :$tLiving room wars: remediation, boardgames, and the early history of video wargaming /$rSebastian Deterding --$tTarget acquired: America's Army and the video games industry /$rRandy Nichols --$tTraining recruits and conditioning youth: the soft power of military games /$rDavid B. Nieborg --$tInterview with James F. Dunnigan --$gRepresenting war :$gBehind the barrel: reading the video game gun /$rScott A. Lukas --$tWargames as a new frontier: securing American empire in virtual space /$rC. Richard King and David J. Leonard --$tFuture combat, combating futures: temporalities of war video games and the performance of proleptic histories /$rJosh Smicker --$tInterview with Rachel Hardwick /$rMatthew Thomas Payne --$gProducing pedagogical war :$tMobilizing affect: the politics of performance realism in military new media /$rDan Leopard --$tBattle in every classroom: gaming and the U.S. Army command and general staff college /$rJeffrey Leser and James Sterrett --$tBattle for hearts and minds: the design politics of ELECT BiLAT /$rElizabeth Losh --$tInterview with Colonel Casey Wardynski /$rNina B. Huntemann --$gPlaying war :$t"No better way to 'experience' World War II": authenticity and ideology in the Call of Duty and Medal of Honor player communities /$rJoel Penney --$t"F*ck you, noob tube!": learning the art of ludic LAN war /$rMathew Thomas Payne --$tPlaying with fear: catharsis and resistance in military-themed video games /$rNina B. Huntemann --$gResisting war :$tPlaying against the grain: machinima and military gaming /$rIrene Chien --$t"Turn the game console off right now!": war, subjectivity, and control in Metal Gear Solid 2 /$rTanner Higgin --$tDead-in-Iraq: the spatial politics of digital game art activism and the in-game protest /$rDean Chan.
Subj:Topical 650  0 $aVideo games.
Subj:Topical 650  0 $aVideo games$xPolitical aspects.
Subj:Topical 650  0 $aWar games.
AE:Pers Name 700 $aHuntemann, Nina.
AE:Pers Name 700 $aPayne, Matthew Thomas.