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Description Field Ind Field Data
Leader LDR cam i 00
Control # 1 hbl99068185
Control # Id 3 GCG
Date 5 20230918165003.0
Fixed Data 8 150424s2015 mdu b 001 0 eng
LC Card 10    $a 2015014719
ISBN 20    $a9781442239999 (cloth : alk. paper)
ISBN 20    $z9781442240001 (electronic)
Obsolete 39    $a297738$cTLC
Cat. Source 40    $aDLC$beng$cDLC$erda$dGCG
Authen. Ctr. 42    $apcc
LC Call 50 00 $aGV1469.34.P79$bM33 2015
Dewey Class 82 00 $a794.8$223
ME:Pers Name 100 $aMadigan, Jamie.
Title 245 10 $aGetting gamers :$bthe psychology of video games and their impact on the people who play them /$cJamie Madigan.
Imprint 260    $aLanham, Maryland :$bRowman & Littlefield,$c[2015]
Phys Descrpt 300    $axix, 299 pages ;$c24 cm
Tag 336 336    $atext$btxt$2rdacontent
Tag 337 337    $aunmediated$bn$2rdamedia
Tag 338 338    $avolume$bnc$2rdacarrier
Note:Bibliog 504    $aIncludes bibliographical references and index.
Note:Content 505 $apt. 1. Those who play : Why do perfectly normal people become raving lunatics online? ; Why do people cheat, hack, and peek at strategy guides? ; Why are fanboys and fangirls so ready for a fight? ; Why do we get nostalgic about good old games? -- pt. 2. Those who make : How do games get us to keep score and compete? ; How do games get us to grind, complete side quests, and chase achievements? ; How do developers keep us so excited about new loot? -- pt. 3. Those who sell : How do games make us feel immersed in imaginary worlds? ; Why do we go crazy for digital game sales? ; How do games and apps get you with in-game purchases? ; How do games keep players paying? ; How do games get players to market each other? -- pt. 4. The games themselves : Do we shape our in-game avatars or do they shape us? ; Why do we like violent games so much? And should we be worried that we do? ; Do video games make you smarter? -- Conclusion: Where do psychology and video games go from here?
Subj:Topical 650  0 $aVideo games$xPsychological aspects.