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Description Field Ind Field Data
Leader LDR cam i
Control # 1 2021036678
Control # Id 3 DLC
Date 5 20240109110815.0
Fixed Data 8 210730s2022 txua b 001 0 eng c
LC Card 10    $a 2021036678
ISBN 20    $a9781477325308$q(hardcover)
ISBN 20    $z9781477325315$q(ebook other)
ISBN 20    $z9781477325322$q(ebook)
Obsolete 39    $a336081$cTLC
Cat. Source 40    $aTxU/DLC$beng$erda$cDLC$dDLC
Authen. Ctr. 42    $apcc
Geog. Area 43    $an-us---
LC Call 50 00 $aTR858$b.T87 2022
Dewey Class 82 00 $a777$223
ME:Pers Name 100 $aTurnock, Julie A.$eauthor.
Title 245 14 $aThe empire of effects :$bIndustrial Light & Magic and the rendering of realism /$cJulie A. Turnock.
Title:Varint 246 30 $aIndustrial Light & Magic and the rendering of realism
Edition 250    $aFirst edition.
Tag 264 264  1 $aAustin :$bUniversity of Texas Press,$c2022.
Phys Descrpt 300    $aix, 310 pages :$billustrations ;$c24 cm
Tag 336 336    $atext$btxt$2rdacontent
Tag 337 337    $aunmediated$bn$2rdamedia
Tag 338 338    $avolume$bnc$2rdacarrier
Note:Bibliog 504    $aIncludes bibliographical references (pages 273-293) and index.
Abstract 520    $a"Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood- by one company specifically: Industrial Light & Magic. The Empire of Effects digs into the history of ILM, showing how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM's style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit. Today the irony of digital realism is compounded by another: a victim of its own success, ILM fostered a cinematic monoculture in which it is but one player among many."--$cProvided by publisher.
Note:Content 505 $aIntroduction: The ILM version -- ILM vs. everybody else: effects houses in the digital age -- Perfect imperfection: ILM's effects aesthetics -- Retconning CGI innovation: ILM's rhetorical dominance of effects history -- ILM's international standard of effects realism in the global marketplace -- Disney, Marvel Studios, and the ILM aesthetic -- Conclusion: Unreal engine: ILM in a Disney world.
Subj:Corp 610 20 $aIndustrial Light and Magic (Studio)$xHistory.
Subj:Topical 650  0 $aCinematography$xSpecial effects$xHistory.
Subj:Topical 650  0 $aDigital cinematography$xHistory.
Subj:Topical 650  0 $aComputer animation$xHistory.
Subj:Topical 650  0 $aRealism in motion pictures$xHistory.
Subj:Topical 650  0 $aMotion pictures$xAesthetics$xHistory.
Subj:Topical 650  0 $aMotion picture industry$xHistory.